
Last year I managed to work on two films about pirates. The first being the fourth instalment of the Pirates of the Caribbean series and the second being Aardman’s The Pirates! In An Adventure With Scientists (or Band of Misfits…

Quick post, just some colour lookup tables for Technicolor’s Cinestyle profile for Canon DSLRs.

A renderman compliant displacement shader which supports multi-tile texture maps using the udim naming convention. The shader supports both displacement and bump mapping.

A renderman compliant shader (3Delight, PRman) for rendering multiple tile UV layouts – such as those used by programs such as Mari, Cyslice and Zbrush.

People who work in camera stores love to tell you what is and isn’t possible with a camera. Putting old manual lenses of varying make and model on modern digital cameras is one of their most beloved no-no’s.

One of the student displays at FMX this year had a setup where one could draw with an LED torchlight which was tracked by a camera, allowing you to draw in the air. This is what I drew, you can see some far more impressive pieces here.
There were a few presentations on the VFX involved in creating Avatar at FMX this year. Here’s my notes on the talks given by Shawn Dunn (Weta Digital), Paul Kavanagh (ILM) and John Bruno.

Notes from the Foundry presentation at last weeks FMX in Stuttgart, Germany.